
Here we check that the method's behavior is consistent with expectations.Īnother important thing to consider is the difference between unit testing and integration testing. The Assert phase makes our unit test pass or fail. Or, if method doesn't return anything, we want to check whether it produced the expected side effects.īool isPalindrome = detector.IsPalindrome("kayak") If this method returns something back to us, we want to collect the result to ensure it was correct. The Act phase is where we poke the system under test, usually by invoking a method. PalindromeDetector detector = new PalindromeDetector() in this case SUT already exists in a static form and we don't have to initialize anything explicitly. It is OK to have an empty Arrange phase, for example if we are testing a static method. A system under test could be a method, a single object, or a graph of connected objects. In the Arrange phase, we create and set up a system under test. Public void IsPalindrome_ForPalindromeString_ReturnsTrue()

I will use C# for all examples in this article, but the concepts described apply to all object-oriented programming languages.Īn example of a simple unit test could look like this: What he is doing is essentially the same Arrange-Act-Assert steps of the unit test the only difference is that, in this case, unit refers to a physical object, not to an abstract object we build our programs from. How would that scientist make sure that every part (or unit) he picked actually works? Well, he can take, let’s say, a single frog’s leg, apply an electrical stimulus to it, and check for proper muscle contraction. (This metaphor is pretty close to what programmers actually do at work).
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Verifying that the system under test produces correct results, or that its resulting state is correct, is called state-based unit testing, while verifying that it properly invokes certain methods is called interaction-based unit testing.Īs a metaphor for proper software unit testing, imagine a mad scientist who wants to build some supernatural chimera, with frog legs, octopus tentacles, bird wings, and a dog’s head. These three unit test phases are also known as Arrange, Act and Assert, or simply AAA.Ī unit test can verify different behavioral aspects of the system under test, but most likely it will fall into one of the following two categories: state-based or interaction-based. If the observed behavior is consistent with the expectations, the unit test passes, otherwise, it fails, indicating that there is a problem somewhere in the system under test. A typical unit test contains 3 phases: First, it initializes a small piece of an application it wants to test (also known as the system under test, or SUT), then it applies some stimulus to the system under test (usually by calling a method on it), and finally, it observes the resulting behavior.
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We will see that writing unit tests and generating testable code is not just about making testing less troublesome, but about making the code itself more robust, and easier to maintain.Įssentially, a unit test is a method that instantiates a small portion of our application and verifies its behavior independently from other parts. We will discuss what makes code hard to test, which anti-patterns and bad practices we should avoid to improve testability, and what other benefits we can achieve by writing testable code.

In this unit testing tutorial, I intend to demonstrate that unit tests are quite easy the real problems that complicate unit testing, and introduce expensive complexity, are a result of poorly-designed, untestable code. Having difficulty testing their own or someone else’s code, developers often think that their struggles are caused by a lack of some fundamental testing knowledge or secret unit testing techniques. However, it can sometimes be quite difficult to write a good unit test for a particular piece of code. Unit testing is an essential instrument in the toolbox of any serious software developer.
